December 17, 2010

World’s first dual-core smartphone: Android-powered LG Optimus 2X.

LG just fired the starter pistol for the trend that’ll almost undoubtedly rule 2011: phones with dual-core processors. Claiming the title as the world’s first dual-core smartphone: the Android-powered LG Optimus 2X.

Now, at this point this thing is about as secret as Julian Assange’s hair color — but up until now, it was known by its internal name: the “Star”. Ready for a spec-fest? Peek behind the jump for the full details.

The Tech Specs:

  • 1Ghz Dual-Core Processor (Nvidia Tegra 2)
  • 4 inch WVGA screen
  • 8 gigs of memory (though it supports up to 32 GB via microSD)
  • 1500mAh battery
  • 8 megapixel rear camera and 1.3 megapixel front camera
  • HDMI mirroring (read: what’s on the screen is what’s piped out over HDMI. In other words, how HDMI-out should work)
  • 1080p MPEG-4/H.264 playback and recording
  • microUSB
  • DLNA
    for wireless content sharing

Look for this thing to hit Korea next month (running the ever-so-slightly out-of-date Android 2.2, though LG is promising Gingerbread updates), then the rest of Asia and Europe shortly thereafter. As for North America.. your guess is as good as ours.

Android :Code-free app-creation tool

Google announcing
that the code-free app-creation tool is now open to anyone with a desire to create apps (and a Google Account).
Obviously, the apps created by the service won’t be as powerful as apps coded lovingly by hand, but, with access to hardware like the camera and GPS, you can still do some pretty amazing things with it.
If you’re as keen to get going as I am, you can access the App Inventor here
You can also see what other people have created in the App Inventor User Forums, here
.

December 14, 2010

Android Offers Alternative App Browsing Method

12 Dec 2010

Parallel app markets are beginning to spring up all over the Android platform, what with special app packs and stores for carriers and manufacturers, and devices like the Nook Color coming out that specifically limit functionality. But if you’re on a plain ol’ Android phone, you’re generally going to be going to the plain ol’ Android Market for your apps. And although the newly-announced changes

to the interface make it more attractive, it’s still not the best for discoverability.

I’ve found AppShopper to be a useful tool on my iPad for seeing a random sample of weird and price-shifted apps, and Appsfire might — might — be the equivalent of that on Android, if they can get their interface under control.

The main screen is a constantly shifting set of app conveyor belts ostensibly showing off what’s new, what’s popular, and so on. But without names or descriptions, the icons are almost meaningless, except for ones whose graphics you recognize, and in that case you probably already know about the app. The Discover tab shows much of the same stuff but in a list format, and is similarly information-rich, with many controls and arrows and instructions. My impression is that the casual Android user will be mystified by the busy UI.

For the seasoned user, though, there is a lot of handy information. Being able to favorite a few apps to wait for a price drop, or bulk install/uninstall a few to try out are great, and quite easy to do.

AppsFire is promising, but at the moment, the interface is too busy to do what it needs to be doing: show off the apps themselves. You should be able to download it on Monday via this link

. Recommended for power users who want a more robust app tracking engine than what Google has provided.


December 13, 2010

Update :Android Market UI, Reduces Refund Window to 15 Minutes

Google

10 Dec 2010

Google announced today on their Android Developer’s Blog that over the next two weeks they’ll be rolling out an update to the Android Market for all Android devices running v1.6 and above.

The update is a fairly major one, with a major overhaul to the UI, including a new “carousel” showing off the featured apps on the front page, and a rework of the app page so that all the info is now on one page, rather than split across three tabs.

Other changes include the addition of “Live Wallpapers” and “Widgets” categories.

But it’s not all UI changes: Google have now dropped the refund window for app purchases down to 15 minutes, from the previous 24 hours. This is presumably to stop people downloading games, finishing them within 24 hours, and then refunding them.

Another change sure to please game developers is an increase in the maximum allowed size for apk’s (the format that Android applications are distributed in). Before this update, the biggest apk that could be distributed through the market was 25MB. This has now been doubled to 50MB.

Previously, developers that wanted to have an app greater than 25MB in size have had to deliver a stripped-down apk to the Market, then, after a user has downloaded it, have them download the remainder of the app from the developer’s own servers. So this really is good news for a lot of developers.

The market app will update itself automagically over the next two weeks, and you’ll immediately be able to upon opening the app if you’ve been updated or not. There is no sure-fire way to force an update, so just hang tight and be patient.

[via Android and Me

]

December 8, 2010

Android Map App:Get 3D Buildings,CompassOrientation,OfflineCapabilities

The Google Map App on Android phones will soon get a major upgrade which will allow it to render map images a lot faster, incorporate 3D buildings, offer offline caching, and use the compass to orient the map. In a talk this evening at the D Mobile conference, Android chief Andy Rubin gave a sneak peak of the new app.

At the heart of the new app is a dynamic map rendering engine which draws maps as you use them, and offers smoother transitions when zooming in and out of different levels. The dynamic rendering will also make it possible to start to show 3D buildings as you zoom into the street-level view. The touch screen will allow you to tilt and rotate the map and buildings.

The new maps load faster because they require 100 times less data each. Instead of downloading the entire map image for each level, the app downloads meta data which describes the entire map at all different levels and then renders the appropriate sector on the fly. This will start to give Google Maps offline capabilities on mobile phones. It may be possible to cache a map of an entire city on the phone. And for people who use the turn-by-turn navigation in Google Maps, when the new app comes out it will be able to recalculate the route even without a data connection.

The Google Maps app will also use the built-in compass on Android phones to automatically flip the orientation of the map to the person holding the phone. That orientation feature will come in handy when you are coming out of a subway station in an unfamiliar stop, or exiting a building.

Google Launched An Official Latitude iPhone App

I guess Google really is in a feisty mood tonight. After the Chrome Web Store, Chrome OS, some leaked Google +1 information, and a Google Groups re-launch, we’ve just gotten word that Google has launched an official Latitude app for the iPhone. But oddly, it’s only available right now in the Japanese version of the iTunes Store. But we suspect that will change shortly. (Update below: Looks like Google quickly pulled it before it got any farther.)

Back in May, Google told us that they were evaluating building a native iPhone app with the launch of iOS 4.0, which allowed for background location (a core feature of Latitude). Latitude has technically been available on the iPhone since July of 2009, but only as an HTML5 app, not a native experience. This hampered it for a number of reasons — the top one being that it could not run in the background.

Shortly after the web app launch, Google quietly clarified why it was a web app and not a native app: because Apple said so. In other words, Google was led to believe that Apple would reject their app if they tried to release a native one.

But that was in the middle of the Google Voice fiasco. Times have changed. For example, we now have a native Google Voice iPhone app.

If you happen to be in Japan, you can find the Latitude app here. The rest of the world should probably look for it shortly in the iTunes Store. After all, a number of third-party Latitude apps already exist worldwide. Plus, all the screenshots are in English — with most of the locations in the United States…

Oh, and the app description is also in English:

With Google Latitude, see where your friends are right now. Latitude lets you stay in touch with your friends and family by making it easy to share where you are and see each other on a map.

With Latitude, you can:

* See your friends on a map – find out who’s nearby and meet up.

* Share your location continuously with whomever you choose – help friends and family stay in touch with you, even when you can’t take out your phone.

* Control your privacy – share only city-level location, hide your location, or turn off background updating at any time.

Latitude lets you share your location in the background, even when the app is closed or your device screen is locked. Background updating requires an iPhone 3GS or iPhone 4 with iOS 4 or above.

You can also enjoy Latitude from your computer at google.com/latitude to see where your friends are or turn on optional apps such as Google Location History for a personal history dashboard.

Latitude has existed as a core part of Google’s Android operating system for a while. It will be interesting to see how it fares in the location wars now that it’s natively on the iPhone as well…

Update: And it looks like Google may have pulled the app for now. It was likely an accident that it went live in the first place. If they can figure out a way to more officially launch it in the next few days, my guess is we’ll see it then. Of course, this post may have changed things…

White iPhone Coming Spring 2011

06 Dec 2010 05:52 AM PST

Huzzah and alarums! Apple’s in-store signage is pointing to a Spring 2011 arrival of the legendary white iPhone

, a device fraught with so much mystery that it is now akin to the dangerous yet loyal pink unicorn of ancient myth.

As you recall, production problems plagued white iPhone manufacturing (mostly because the button, back, and front weren’t the same color) but Apple’s team of scientists have cracked the riddle and are now setting their sights on less important breakthroughs like curing those weird white things that end up in your mouth sometimes and taste horrible when you bite them and, additionally, creating a new form of Trucoat
that isn’t too expensive and can be applied by the consumer at home.

Note that there is no mention of the Verizon iPhone, if that’s what you were after with this.

Amosu IPhone 4 Diamond Spider




The iPhone 4 Diamond Spider, for the Nigerian Prince in your life
Simon Chester on December 7, 2010


Luxury phones, eh? There’s something peculiar about the idea that glueing bits of shiny mineral to a phone increases its worth by 25x.

I mean, I know that diamonds are rare, and I know that they are representative of your social status, but I just can’t comprehend the value in shelling out £15,000 for a device that otherwise costs £599.

Ok, so they throw in a cool phone number (they give the example of 07XXX 111111), and also a 24hr global concierge service, and hey, you can even snag one in white…

…but don’t you already have a phone number? Or some other concierge service (or a PA willing to go the extra mile)? And the white iPhone will be here soonish, too, so, do you really like shiny things that much?

You do? Oh.

But £15,000 is still £15,000.

What!? You earn how much every day?

Never mind then.

The phone is available in the UK, Monaco, United Arab Emirates, and Nigeria through Alexander Amosu.

For those of you that don’t earn enough to purchase this on a whim, you should check the promo video below to be sure of what you’re getting.

Android 3.0′s Surprise Appearance

The video of Andy Rubin’s talk at the Dive Into Mobile event is up, and you can watch the juicy bit above, where he takes out the prototype Motorola tablet and toys with it for all to see, demonstrating the new Google Maps and “accidentally” teasing video chat capability and some other things.

The pad looks bigger than 7″, the size we heard about, but I can’t swear to it. If I had to take a guess at the screen resolution, I’d go with 8-9″ at 1024×600. It looks thin and rather unadorned right now, but this likely isn’t the final industrial design, so let’s just not worry too much about that. He seemed proud that it had no buttons on it, though, so I’m guessing that’s final.

Rubin mentions toward the beginning of his Maps demo that it’s running a dual-core NVIDIA GPU. So there’s that. I wonder what the CPU is — not an ARM SoC, since the graphics wouldn’t be discrete like that. A new dual-core Atom? Or something new, something custom? He does say a “new” processor, and for that matter a “new” screen, so it could be anything, and the screen might be different from the current crop. (as commenters point out, it’s likely that this it is running a Tegra 2 and Rubin was simply not describing it well)

Here are a few screenshots from the video. Sorry they aren’t very clear, but they’re better than the blurry ones from before.




As for the price? TBD. Unless you want to buy the prototype, about which Rubin said “literally, this thing is probably like ten thousand dollars.”

October 27, 2010

History of Facebook

Facebook is the world’s largest social network, with over 500 million users.

Facebook was founded by Mark Zuckerberg in February 2004, initially as an exclusive network for Harvard students. It was a huge hit: in 2 weeks, half of the schools in the Boston area began demanding a Facebook network. Zuckerberg immediately recruited his friends Dustin Moskowitz and Chris Hughes to help build Facebook, and within four months, Facebook added 30 more college networks.

The original idea for the term Facebook came from Zuckerberg’s high school (Phillips Exeter Academy). The Exeter Face Book was passed around to every student as a way for students to get to know their classmates for the following year. It was a physical paper book until Zuckerberg brought it to the internet.

With this success, Zuckerberg, Moskowitz and Hughes moved out to Palo Alto for the summer and rented a sublet. A few weeks later, Zuckerberg ran into the former cofounder of Napster, Sean Parker. Parker soon moved in to Zuckerberg’s apartment and they began working together. Parker provided the introduction to their first investor, Peter Thiel, cofounder of PayPal and managing partner of The Founders Fund. Thiel invested $500,000 into Facebook.

With millions more users, Friendster attempted to acquire the company for $10 million in mid 2004. Facebook turned down the offer and subsequently received $12.7 million in funding from Accel Partners, at a valuation of around $100 million. Facebook continued to grow, opening up to high school students in September 2005 and adding an immensely popular photo sharing feature the next month. The next spring, Facebook received $25 million in funding from Greylock Partners and Meritech Capital, as well as previous investors Accel Partners and Peter Thiel. The pre-money valuation for this deal was about $525 million. Facebook subsequently opened up to work networks, eventually amassing over 20,000 work networks. Finally in September 2006, Facebook opened to anyone with an email address.

In the summer of 2006, Yahoo attempted to acquire the company for $1 billion dollars. Reports actually indicated that Zuckerberg made a verbal agreement to sell Facebook to Yahoo. A few days later when Yahoo’s stock price took a dive, the offer was lowered to $800 million and Zuckerberg walked away from the deal. Yahoo later offered $1 billion again, this time Zuckerberg turned Yahoo down and earned instant notoriety as the “kid” who turned down a billion. This was not the first time Zuckerberg turned down an acquisition offer; Viacom had previously unsuccessfully attempted to acquire the company for $750 million in March, 2006.

One sour note for Facebook has been the controversy with social network ConnectU. The founders of ConnectU, former classmates of Mark Zuckerberg at Harvard, allege that Zuckerberg stole their original source code for Facebook. The ordeal has gone to court, and has now been resolved.

Notwithstanding this lingering controversy, Facebook’s growth in the fall of 2007 was staggering. Over 1 million new users signed up every week, 200,000 daily, totaling over 50 million active users. Facebook received 40 billion page views a month. Long gone were the days of Facebook as a social network for college students. 11% of users are over the age of 35, and the fastest growing demographic is users over 30. Facebook has also seen huge growth internationally; 15% of the user base is in Canada. Facebook users’ passion, or addiction, to the site is unparalleled: more than half use the product every single day and users spend an average of 19 minutes a day on Facebook. Facebook is 6th most trafficked site in the US and top photo sharing site with 4.1 billion photos uploaded.

Based on these types of numbers, Microsoft invested $240 million into Facebook for 1.6 percent of the company in October 2007. This meant a valuation of over $15 billion, making Facebook the 5th most valuable US Internet company, yet with only $150 million in annual revenue. Many explained Microsoft’s decision as being solely driven by the desire to outbid Google.

Facebook’s competitors include MySpace, Bebo, Friendster, LinkedIn, Tagged, Hi5, Piczo, and Open Social.

Milestones

White iPhone Delayed Again

White iPhone Delayed Again. Now Due Next Spring, Will It Beat The iPhone 5 To Market

It’s said that you’re not supposed to wear white after Labor Day. Apple, it seems, is sticking with that rule. Yes, the elusive white iPhone has been delayed again.

As Apple representatives have told Reuters, the white version of the device is now not due until next spring. This is the third delay of the device, as it was at first pushed from launch day in June until the second half of July. Then it was pushed until “later this year” in late July. Now for the next question: will it actually beat the next version of the device itself to market?

Like clockwork, Apple unveils a new version of the iPhone each year at their WWDC conference in early June. It usually goes on sale shortly after that in late June/early July. Summer this year doesn’t technically start until June 22, and there’s a very good chance that the next version of the device, let’s call it “iPhone 5″, will at least be unveiled in the spring — now the stated launch of the white iPhone.

Adding to the confusion is the whole Verizon iPhone storyline. It’s generally believed now that Apple will unveil a CDMA version of the iPhone that’s compatible with Verizon’s network in January of next year. It would likely go on sale shortly after that. This should be a modified version of the iPhone 4. But at WWDC, Apple could unify the iPhone product line with a CDMA/GSM version of the iPhone 5. Would Apple really want two other versions (the Verizon iPhone 4 and a white iPhone 4) being released only months or weeks before that?

You’ll note that in the Reuters story, Apple isn’t quoted as saying a “white iPhone 4″ is coming, just that a “white iPhone” is. Perhaps the idea now is just to scrap the second shade until the iPhone 5?

That will piss off a lot of people who were waiting for the white one. But for whatever reason, Apple just hasn’t been able to get it made. And that’s odd considering that I played with one at the unveiling of the iPhone 4 in June (see picture above). I didn’t notice anything wrong with it, but there have been reports that it was hard to color the enclosure in the right white pigment or that it was letting light bleed through.

Who knows what is going on. All I know is that this may actually be a better option if you want a white iPhone 4 at this point.

So much for that special edition Disney™ Snow White® iPhone 4 for the holidays!

October 22, 2010

Android - Apps without borders

Android - Apps can run in parallel

Android - Apps can easily embed the web

Androidology - Part 3 of 3 - APIs

Androidology - Part 2 of 3 - Application Lifecycle

Androidology - Part 1 of 3 - Architecture Overview

Android 2.0 Official Video

Android References

Android SDK Starter Package

Android :The Developer's Guide

Welcome to the Android Dev Guide! The Dev Guide is a practical introduction to developing applications for Android. It explores the concepts behind Android, the framework for constructing an application, and the tools for developing, testing, and publishing software for the platform.

The Dev Guide holds most of the documentation for the Android platform, except for reference material on the framework API. For API specifications, go to the Reference tab above.

As you can see in the panel on the left, the Dev Guide is divided into a handful of sections. They are:

Android Basics
An initial orientation to Android — what it is, what it offers, and how your application fits in.
Framework Topics
Discussions of particular parts of the Android framework and API. For an overview of the framework, begin with Application Fundamentals. Then explore other topics — from designing a user interface and setting up resources to storing data and using permissions — as needed.
Developing
Directions for using Android's development and debugging tools, and for testing the results.
Publishing
Instructions on how to prepare your application for deployment and how to publish it when it's ready.
Best Practices
Recommendations on preferred techniques for writing applications that perform efficiently and work well for the user.
Tutorials and Samples
Step-by-step tutorials and sample code demonstrating how an Android application is constructed.
Appendix
Reference information and specifications, as well as FAQs, a glossary of terms, and other information.

The first step in programming for Android is downloading the SDK (software development kit). For instructions and information about the kit, go to the SDK tab above.

After you have the SDK, begin by looking over the Dev Guide. If you want to start by getting a quick look at the code, the short Hello World tutorial walks you through a standard "Hello, World" application as it would be written for the Android platform. The Application Fundamentals document is a good place to start for an understanding of the application framework.

For additional help, consider joining one or more of the Android discussion groups. Go to the Community pages for more information.

To return to this page later, just click the "Dev Guide" tab while any Dev Guide page is loaded.

October 21, 2010

Download the Android SDK

Welcome Developers! If you are new to the Android SDK, please read the Quick Start, below, for an overview of how to install and set up the SDK.

If you are already using the Android SDK and would like to update to the latest tools or platforms, please use the Android SDK and AVD Manager to get the components, rather than downloading a new SDK package.

Platform Package Size MD5 Checksum
Windows android-sdk_r07-windows.zip 23669664 bytes 69c40c2d2e408b623156934f9ae574f0
Mac OS X (intel) android-sdk_r07-mac_x86.zip 19229546 bytes 0f330ed3ebb36786faf6dc72b8acf819
Linux (i386) android-sdk_r07-linux_x86.tgz 17114517 bytes e10c75da3d1aa147ddd4a5c58bfc3646

October 20, 2010

Apple iPhone 3G coming July 2011

Apple i Pad

The Apple iPad, formerly referred to as the Apple Tablet, is a touch-pad tablet computer announced in January 2010, to be shipped on April 3rd (for WiFi-only units) and late-April (for 3G units). It has internet capabilities running on either WiFi or 3G, and offers an optional dock with a full size mechanical keyboard.

The 3G is provided by AT&T, but comes unlocked with microsim cards on the GSM network. The 3G does not require a long-term contract.

Pricing scheme

WiFi Model

  • 16 GB - $499 *32 GB - $599 *64 GB - $699

3G Model

  • 16 GB - $629*32 GB - $729*64 GB - $829

iPad Specifications

  • 1GHz Apple A4 processor (custom)
  • 0.5″ thick
  • 1.5 pounds

Display

  • 9.7-inch (diagonal) LED-backlit glossy widescreen Multi-Touch display with IPS technology
  • 1024-by-768-pixel resolution at 132 pixels per inch (ppi)
  • Fingerprint-resistant oleophobic coating
  • Support for display of multiple languages and characters simultaneously

Sensors

  • Accelerometer
  • Ambient light sensor
  • Compass

Input and Output

  • Dock connector
  • 3.5-mm stereo headphone jack
  • Built-in speakers
  • Microphone
  • SIM card tray (Wi-Fi + 3G model only)

Audio Playback

  • Frequency response: 20Hz to 20,000Hz
  • Audio formats supported: AAC (16 to 320 Kbps), Protected AAC (from iTunes Store), MP3 (16 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, and 4), Apple Lossless, AIFF, and WAV
  • User-configurable maximum volume limit

Battery and Power

  • Built-in 25Whr rechargeable lithium-polymer battery
  • Up to 10 hours of surfing the web on Wi-Fi, watching video, or listening to music
  • Charging via power adapter or USB to computer system

Other Specs

  • 802.11n and Bluetooth 2.1
  • Runs iPhone apps in window or pixel doubling
  • Hardware-accelerated OpenGL graphics
  • SDK released 1/27/10
  • Syncs over USB through iTunes, just like iPhone or iPod touch, syncing photos, music, movies, tv shows, contacts, apps, etc.
  • Offers touch-ready iWork version which includes versions of the Pages, Numbers and Keynote applications at $9.99

Before announcement, the iPad was also rumored to be named the iSlate and the iTablet.

Milestones

  • Check
    iPad — Pre-order estimate 152,000 units during the first weekend. Estimate 1 million in sales the first week it ships to stores. (3/15/10) 1
    Posted 3/15/10 at 10:19am via businessinsider.com

Screenshots

iPad screenshotiPad screenshot
Above: iPad with keyboard dock
Uploaded: 1/27/10
iPad screenshot

iPad screenshotiPad screenshot

iPad screenshot

iPad screenshot

iPad screenshot



iPad screenshot

iPad screenshot

Above:

iPad demo

Added: 1/27/10

Sources

Weekend iPad Pre-Order Estimate: 152,000 Sold

Opera Mobile Running On An Android Phone (TCTV)

Exclusive Video: Opera Mobile Running On An Android Phone (TCTV)
Robin Wauters Oct 15, 2010

By now, I assume you’ve heard that Opera Software will soon be bringing its full-fledged mobile browser product, Opera Mobile, to Android Market for people to download and use free of charge. The company declines to say when exactly they intend to launch the product, going only as far as to say it will be “within the next few weeks”.

The public release of the consumer offering was just a matter of time, as Opera Mobile for Android as a product already existed, albeit for Opera’s OEM partners only.

Soon, Android users from around the world will be able to give the browser a whirl.

Note that it differs from Opera Mini for Android, which is a special kind of browser that renders web pages from Opera’s servers rather than natively on the handset.

Opera is running some test builds on select Android smartphones, and this morning I caught up with Opera Mobile & Devices product manager Phillip Grønvold for a quick interview and a demo on a Samsung Galaxy S phone, which I captured on video:

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Company: Opera Software
Website: opera.com/mobile

Opera Mobile was launched in 2000 as the first mobile browser to bring the full Web to the small mobile screen. Since 2004 it has been installed on 125 million phones. Opera Mobile has pioneered and set the standard in mobile browsing, supporting the… Learn More